Crate bevy_audio

source ·
Expand description

Audio support for the game engine Bevy

fn main() {
   App::new()
        .add_plugins(MinimalPlugins)
        .add_plugin(AssetPlugin::default())
        .add_plugin(AudioPlugin)
        .add_startup_system(play_background_audio)
        .run();
}

fn play_background_audio(asset_server: Res<AssetServer>, audio: Res<Audio>) {
    audio.play(asset_server.load("background_audio.ogg"));
}

Modules

Structs

Use this Resource to play audio.
Used internally to play audio on the current “audio device”
Adds support for audio playback to a Bevy Application
Asset controlling the playback of a sound
A source of audio data
Settings to control playback from the start.

Traits

Trait for containers that contain PCM data.
A type implementing this trait can be decoded as a rodio source
Represents a value of a single sample.
A source of samples.

Functions

Plays audio currently queued in the Audio resource through the AudioOutput resource